30 April 2019

A matter of barrels



Early 1970’s. The man walks on the moon, to the pace of the Apollo missions. On Earth, man drives, to the rhythm of cheap fuel. The price of the West Texas Intermediate gently oscilates, just above $20.

October 1973. Syria and Egypt attack Israel, triggering the war of Yom Kippur. The U.S. supports Israel. The Arab Oil Exporting Countries decree an oil embargo. The price of oil shoots to 55 dollars a barrel.

https://www.macrotrends.net/1369/crude-oil-price-history-chart




Portugal, beginning of the 1970’s. The liter of gasoline costs about 7 escudos, the national currency of those times, a value that corresponds roughly to three cents of the euro. In 1974 it raised to 5 cents.

1973. The construction of a deep-water port, in Sines, with terminals for the reception of petrochemicals and natural gas products, among others, is just beginning.

Karto launches Petróleo (Oil), the game.

https://www.pordata.pt/Portugal/Pre%C3%A7os+m%C3%A9dios+de+venda+ao+p%C3%BAblico+dos+combust%C3%ADveis+l%C3%ADquidos+e+gasosos+%E2%80%93+Continente-1265




Oil. A well-oiled business, with recognized brands, and others less known. Some of them, under these or different designations, were once part of the Seven Sisters, who dominated the oil market in the first half of the twentieth century: Esso, Mobil, Shell, BP. They are joined, for the game, by Sonap and Sacor, precursors of Galp.

A business of millions, as seen by the notes value, ranging from 1 to 50 million of Kartos, the currency of a land not hard to imagine.

Millions, too, of tons of oil, in storage tanks of different capacities, and with different rentabilities. Assets include exploration permits, drilling towers, gas reservoirs, fuel trucks and, of course, oil tankers.

There are also cards, which will not be hidden up the sleeves, but on the hand and on the table, to set the course of action, trigger movements, condition the rivals. And tokens of possession, by each company, or marking a joint holding, together with the State or the bank.




Each card played allows, should there be money enough, to acquire new goods, to make new investments. But also, to move the marker along the side band, triggering events that will impact the next player, in a mechanism like the one used in Bolsa (the Stock Exchange), where there are no dice.

Purchase of exploration licenses or drilling towers. Payment of several taxes. Damage to oil tankers, accidents with tanker trucks or fires in wells. Drop in the price of oil. Confiscation of unused licenses. The dreaded nationalization of the assets or the longing for becoming, once again, fully private. You name it!

In addition, there is the possibility of auctioning the rights to acquire infrastructures, at the best price and hoping for the interest of several investors. And to make specific alliances, to better invest. Or even to join the bank, for acquiring an oil tanker.

At every complete turn of the board, every passage in the starting space, here called the Year Pass, it is time to raise income: 20 million for a 6 MT storage tank, 12 for each gas reservoir, 5 per tanker truck, 100 for an oil tanker. A lot more than what may be obtained at every lap in Monopoly.




Building up takes some time. First, you must obtain an exploration license. Then build a drilling tower to start the oil extraction. Finally install an oil storage tank or gas reservoir. Always adapting to the cards drawn, the bidding and, above all, doing the maths for the costs and revenues of each asset over time. And the landscape starts to change.




On shore, but also offshore, where the cost of exploration licenses is lower and the cost of installation of drilling towers is higher. But land space is scarce, offshore licenses are there for the take and, of course, some oil magnates can't resist the marine calling!





A game that is also a good platform for introducing new rules, to the taste of each, such as the productivity of oil fields or the importance of the contiguity of infrastructures.

A Karto product from the 1970's. Made in Portugal.

22 April 2019

PAW in Chaves, Portugal



The Serra do Brunheiro, seen from Samaiões.

Just a few kilometres north, is the Tâmega River, the Trajano Bridge, the Termal Springs, and the city of Chaves, the Aquae Flaviae of the 1st century, name derived from the roman emperor Titus Flavius Vespasianus.

Signs of the empire that would come to pass before the Barbarians. Later came the Moors, afterwards the reconquest and finally the integration in the Kingdom of Portugal.

The inhabitants lost the condition of Roman subjects, but they are still called Flavienses.


Azul (Blue), from the arabic glazed tiles, and also from the ever present colour
Foto by Leonor Conceição


Pandemic, cooperating to eradicate global epidemics

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Send a photo of a gaming session, the game title, your name, city, country (and, if you feel like, a short sentence about the game and or a photo of the city) to gamesinbw@gmail.com.

14 April 2019

A tale of Word Placement and Dictionary Building



Homo Ludens and the rise of Homo Mechanicus. Meandering in the land of games.

Wandering. I listen to other travelers. I read the writings pinned onto these unfolded nets. The news of the day and the news of our times. About games, how they work, how they distinguish or resemble. In English. In Portuguese. In Portuguese mixed with English. Just like in computer science. Just like in other areas where we have chosen to be a foster family for new words arriving from abroad.

I read on a shining cover, of a game still to be, solitaire worker-placement. I hear newcomer walkers inquiring about the meaning of tile placement, set collection, or engine building. I observe a conversation of veterans of these lands, on the use of area control, the dynamics of press your luck, the interaction between players on an auction, or the moves provided by pick-up and deliver.

I consult one of the oracles, a reference site with a body of work that arouses reverence. In the index, no less than 53 mechanisms, sorted alphabetically, and explained. Beginning with the letter A, with acting, action/movement programming and action point allowance system, passing through deck building and point to point movement, and ending in the letters V and W, with variable player powers, voting and worker placement.

Terms strange at first. And shortly after becoming regulars.

I stop for a moment.

It crosses my mind that I had never realised the diversity of mechanisms behind board games, our unusual trend for cataloging stuff or how fast each tribe creates their own codes.

I'm still standing.

More importantly. I did not realised before the importance that mechanisms seem to have achieved, at least for some players.

Yes, there are types of games, or themes, that appeal more to some than to others. Storytelling, playing characters, developing abstract strategies, dealing with monsters, negotiating or taking part in past, present or imagined wars, undoubtedly attract travelers with different characteristics. Except for a few ones, who will try out whatever it may come!

Yes, for a creator, it is an integral part to reflect on the mechanism, or set of mechanisms, more appropriate to the concept under development, to the goal to achieve, to the story that will be lived by each player.

But... 

Are we paying too much attention to the mechanics? 
More than to the overall experience? 
To a single part, more than to the whole? 
To the means more than to the end? 
Will it be me being more attentive to this language? 
Will it be the effect of the multiplication of comments, announcements, analyses and critics?
Will it be a sign of this land and this industry reaching maturity? 

After all, will this text be a mere exercise of Word Placement and Dictionary Building?

Meanderings.

7 April 2019

Back on the road



It has been six months since the first entry of this blog: D-30, the start of the countdown to the blog launch. And a little more since the decision to return to the Land of Games, a place I never completely left. Mere discontinuities.

Six months. Little time on the scale of our time. Less still in the measure of times larger than ours.

Six months. So little on the scale of our time. Less still in the measure of times larger than ours.

Six months. Wandering, discovering, rediscovering, exploring new paths. Time full, in which the least important are the numbers, that just tell a part of the story.

Six months. Wandering, discovering, rediscovering, exploring new paths. Filled time, in which the least important are the numbers, that just tell a part of the story.

Six months of writing, keeping up to the challenge of dual writing in Portuguese and English. Photographs. Old Games. Games played. New games for the collection. But also proofreading rule books, translations, comments, opinions and discussions.  And above all, people! Other travelers in this world. Meetings. Meetings over the distance. Bridges. Links.

Six months. Time to open another front: back to game design.

Coming back, because I always have done it. Since BM age, Before the Meeples. At a time where raw materials came in the shape of Lego pars, stickers or numbers placed with tape, some six-sided dice, boards drawn on paper or cardboard and notebooks. An inexhaustible source for inventing games, making simulations, recreating competitions.

Return in a different way: moving from an individual hobby and self-enjoyment, to something "playable" by others, for others, for those who may want to try it, and, who knows, even adding games to the collections of others.

Recover ideas accumulated over time. 
Clarify objectives and concepts. 
Develop mechanisms. 
Test. 
Seek the right balance. 
Tune. 
And repeat. And repeat. And repeat.

Back on the road, pedaling, symbolically, but not only! The season is in full swing, across continents. Behind is the Tour Down Under, Strade Bianche and Volta Ciclista à Catalunya. Today is time for the Ronde van Vlaanderen. Within a week, the mythical Paris-Roubaix. Soon, Il Giro, the first of the big three. Opportunities to observe, analyze, choose, compare.

Back on the road!

Ready to go (1994)!