18 April 2020

Six Pack - N.º 3 - Of characters

Saltlands, art by Bazsó Lossonczy


Six.

The sides of a dice.

The sides of the hexagon.

Photographs without comments.

Gathered together under a common feature.


Squad Leader, unknown artis


Agricola, art by Klemens Franz


Homes, Sherlock & Mycroft, art by Pedro Soto


Magic the Gathering, art by Johannes Voss


Blackout HongKong, art by Chris Quilliams

9 April 2020

Night in shades of blue



The night still arrives at the end of the day. Day 24, Night 24, d.c., during confinement. A night in shades of Blue, not blue the colour, because outside is raining and the clouds are making it even darker, but blue as in the word for Azul, Michael Kiesling’s game.

It could have been a 4-way match, if one disregards the fact that the fourth element at home is a feline. And this one, as usual according to cats’ ways, quickly went from the initial curiosity about those rattling little pieces, almost begging to be pushed to the border of the table and beyond, onto the ground, to a certain analytical distancing from humans, with those looks of criticism and superiority, to finally, and after just a short time, fell asleep in the coziness, and in the appropriate confinement, of the game box. Everyone knows, by the way, that this is one of the main reasons for games to come in boxes.

And therefore, we were three to play, me and my two companions for these times, making time for one of our common favourite hobbies, always present throughout our lives, even if in varying doses depending on time availability and moods.

The choice for the night fell on Azul, acquired just over a year ago and which quickly became one of the most frequent on the table. It is a beautiful game, developed under the artistic direction of Philippe Guérin, with a set of pieces that you really want to handle, with almost zero setup time and straightforward rules. More tactical at two players, recalling variations on the game of Nim, it is a little more unpredictable at three and, above all, at four players, since each choice of a set of tiles will condition the following players, so that much can change until your turn arrives.

The goal: to obtain the largest number of points throughout the game, by strategically laying tiles, and as final bonuses, by completing certain patterns (complete rows, complete columns, sets of five tiles of the same type).

Today, it's another day. Here are some pictures of yesterday.


In shades of blue and white: a classic.


A lot available at the factory, make your pick.


Covering the wall surface.


"Hmmmm ... don't think that's the best option."

5 April 2020

"There cannot be good specialists in building civilizations"



There may be good specialists in carving nails, there cannot be good specialists in building civilizations.”, wrote Álvaro de Campos, a heteronym of Fernando Pessoa, on the usefulness of specialists.

Referring to civilizations, one might also refer to cities. It will be a matter of scale, and of something more, for these small worlds, or large centers, where entire lives unfold, transient as all lives are.

Let us take the challenge of attempting to build cities, from this comfortable room, now more isolated from the outside world, in these strange times. Without any vain attempt, as the engineer wrote, to become an expert in the matter. On top of that, these are really the first steps at the trade, with still no competition with other builders, no interaction with other cities, on my own, alone. Well, not entirely! Dale, the Bot, will be around, developing his own city.

The city memories are being put into writing one day after, another day, a gray one, the rain pattering against the roof, the same room, the same isolation, now without Dale, who has retreated into his own bot world, with the band James playing in the background, the music, a constant across time.




The initial outline of the city encompassed the suburbs, a community park and a heavy factory.

The future residential growth of the cities was anticipated from the start, and is visible during the first development phase, welcoming the Homeowner’s Association, the first offices, duly supported by a business supply store, two lakes, introducing a separation from the industrial zone, and a landfill next to the factory.

The generated activity allowed for an overall average income, there were no problems whatsoever with cash flow, and there was a small population growth.




"And then came the schools", as in the Telegraph Road, sung by Dire Straits, a museum next to them, and another residential area, bringing more people into the city, expanding to the east, where the water surface was also increased.




The school and residential area continued to expand, now with a middle school, a hostel, a bed & breakfast, and a retirement village.

People continued to flock to the city, its population increasing substantially, but the growth rate was decelerating, and costs overcame revenues. Would this be a sustainable city for times to come?

We won't know that, as the history of this town has come to an end.




Some goals were achieved, in competition with Dale’s nearby town, picking up the prizes for the most successful builder, spendthrift, and miser in what relates to income. Money has all been invested to attract the largest population possible, the measure of success for these (and other...) city builders. In the end, reaching 120 points, the title of Architectural Engineer.

Dale’s city is quite a different one, with their vast areas for offices, commercial activities and industries. The almost simultaneous construction of two casinos, something that seemed to appeal to the bot, marked a point of decline for times to follow: although the obtained income was fairly high, turning it into an even wealthier city, the corresponding decline in reputation led to a sharp decrease in population figures, that were not fully recovered.

Now, waiting for the opportunity to test more city concepts, along with other human builders of cities, living up to the motto: Live in the city of tomorrow ... Today!




This is Suburbia, a 2012 game by Ted Alspach, with graphic art by Klemens Franz and Ollin Timm, the bot rules of Dale Yu, and edited by Bézier Games, San José, California, United States of America.