Traversing the path of stones. One stone at a time. On terra firma, in shades of green. Trying to get as far as possible.
Picking up Celtic stones, valuable for the final scoring. Adding or subtracting points, depending on the number of stones.
Traversing the paths of stones. Not one, but five. In colours, Blue, Green, Pink, Yellow, Red. Not alone, but in the company of other walkers. Competing. Running over the rocks, one stone at a time.
"Hmmm... Starting hand. From a deck of cards numbered from 0 to 10. One color for each path.
Placing in ascending or descending order. First choices seem obvious: yellow in ascending order; blue in descending order. As for the rest, it is better to wait for the next few cards.
Take the risk and start moving the only big token, which
doubles points at the end, by the yellow path? Yes, I think so. In doing so I will only be unable to use the yellow zeros."
In every move, only one card. Each card, a single path, a single movement.
Who will pick up the next stone? Black or white?
Award priority to this path or advance in another?
Play an easy card, in the right sequence order, take a big leap, for example, from a "7" to a "2", compromising future advances, or wait for a better card?
Seek for a movement bonus on another path?
Rush the end game or delay the outcome, in an attempt to improve the position in each of the five paths?
Choices!
The game is reaching the end.
There are two players who have already picked up three gems.
The big black token has reached the end of the path. It will score 20 points (10 x 2, for being the large one). The gray is nearby.
Good choices!
Knizia, Reiner. Keltis. Stuttgart, 2008: Kosmos Verlag. Devir.
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