Third letter. C.
Two games. Cerebria and CO2.
One goal. To take them "to the table" during December.
C.
Climate.
Colours.
Creativity.
Cerebrum.
Complexity.
Competition.
Collaboration.
Ticking all the boxes.
Deeply immersive. CO2, the outside world, the one we are making. Climate change, emissions and our daily use of energy. Resonating with some of my previous lives, as an Environmental Engineer, working on air pollution, developing and using air quality models, participating in projects related to the main Portuguese power plants, Sines, Pego, Tapada do Outeiro, and to waste incineration projects. Cerebria, the inner world of which we are made of. Sensations and emotions, melody and harmony, tension and distension, light and darkness, overlaps, control, confrontation, supremacy, result, personality. Shaping and being shaped. An everyday experience.
Objects screaming for attention. The design of boards, pieces and cards. The shapes and the colour pallete. The symbols and codes. The functionality, the way everything comes together, making sense, elegantly, all along the learning curve.
High quality manuals, making you want to read them. At least for me, an assumed fan of written material. Font, boxes, colours, illustrations, examples. It's all in there, at first sight.
Modes suiting diverse tastes, extending the range of possible players. Cooperative or competitive. With or without scenarios. With the possibility of going solo, an essential requirement for me for this genre of games, for which it is not always easy to find partners or to match agendas.
And last but not
last, high complexity. Requiring will, effort and time. To learn, to be able to teach them in a
clear, compelling and captivating way, and to play.
Hoping to have something more to say, soon!
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