30 April 2019

A matter of barrels



Early 1970’s. The man walks on the moon, to the pace of the Apollo missions. On Earth, man drives, to the rhythm of cheap fuel. The price of the West Texas Intermediate gently oscilates, just above $20.

October 1973. Syria and Egypt attack Israel, triggering the war of Yom Kippur. The U.S. supports Israel. The Arab Oil Exporting Countries decree an oil embargo. The price of oil shoots to 55 dollars a barrel.

https://www.macrotrends.net/1369/crude-oil-price-history-chart




Portugal, beginning of the 1970’s. The liter of gasoline costs about 7 escudos, the national currency of those times, a value that corresponds roughly to three cents of the euro. In 1974 it raised to 5 cents.

1973. The construction of a deep-water port, in Sines, with terminals for the reception of petrochemicals and natural gas products, among others, is just beginning.

Karto launches Petróleo (Oil), the game.

https://www.pordata.pt/Portugal/Pre%C3%A7os+m%C3%A9dios+de+venda+ao+p%C3%BAblico+dos+combust%C3%ADveis+l%C3%ADquidos+e+gasosos+%E2%80%93+Continente-1265




Oil. A well-oiled business, with recognized brands, and others less known. Some of them, under these or different designations, were once part of the Seven Sisters, who dominated the oil market in the first half of the twentieth century: Esso, Mobil, Shell, BP. They are joined, for the game, by Sonap and Sacor, precursors of Galp.

A business of millions, as seen by the notes value, ranging from 1 to 50 million of Kartos, the currency of a land not hard to imagine.

Millions, too, of tons of oil, in storage tanks of different capacities, and with different rentabilities. Assets include exploration permits, drilling towers, gas reservoirs, fuel trucks and, of course, oil tankers.

There are also cards, which will not be hidden up the sleeves, but on the hand and on the table, to set the course of action, trigger movements, condition the rivals. And tokens of possession, by each company, or marking a joint holding, together with the State or the bank.




Each card played allows, should there be money enough, to acquire new goods, to make new investments. But also, to move the marker along the side band, triggering events that will impact the next player, in a mechanism like the one used in Bolsa (the Stock Exchange), where there are no dice.

Purchase of exploration licenses or drilling towers. Payment of several taxes. Damage to oil tankers, accidents with tanker trucks or fires in wells. Drop in the price of oil. Confiscation of unused licenses. The dreaded nationalization of the assets or the longing for becoming, once again, fully private. You name it!

In addition, there is the possibility of auctioning the rights to acquire infrastructures, at the best price and hoping for the interest of several investors. And to make specific alliances, to better invest. Or even to join the bank, for acquiring an oil tanker.

At every complete turn of the board, every passage in the starting space, here called the Year Pass, it is time to raise income: 20 million for a 6 MT storage tank, 12 for each gas reservoir, 5 per tanker truck, 100 for an oil tanker. A lot more than what may be obtained at every lap in Monopoly.




Building up takes some time. First, you must obtain an exploration license. Then build a drilling tower to start the oil extraction. Finally install an oil storage tank or gas reservoir. Always adapting to the cards drawn, the bidding and, above all, doing the maths for the costs and revenues of each asset over time. And the landscape starts to change.




On shore, but also offshore, where the cost of exploration licenses is lower and the cost of installation of drilling towers is higher. But land space is scarce, offshore licenses are there for the take and, of course, some oil magnates can't resist the marine calling!





A game that is also a good platform for introducing new rules, to the taste of each, such as the productivity of oil fields or the importance of the contiguity of infrastructures.

A Karto product from the 1970's. Made in Portugal.

22 April 2019

PAW in Chaves, Portugal



The Serra do Brunheiro, seen from Samaiões.

Just a few kilometres north, is the Tâmega River, the Trajano Bridge, the Termal Springs, and the city of Chaves, the Aquae Flaviae of the 1st century, name derived from the roman emperor Titus Flavius Vespasianus.

Signs of the empire that would come to pass before the Barbarians. Later came the Moors, afterwards the reconquest and finally the integration in the Kingdom of Portugal.

The inhabitants lost the condition of Roman subjects, but they are still called Flavienses.


Azul (Blue), from the arabic glazed tiles, and also from the ever present colour
Foto by Leonor Conceição


Pandemic, cooperating to eradicate global epidemics

Step in and leave your PAW print - Playing Around the World - and follow the PAW tag.
Send a photo of a gaming session, the game title, your name, city, country (and, if you feel like, a short sentence about the game and or a photo of the city) to gamesinbw@gmail.com.

14 April 2019

A tale of Word Placement and Dictionary Building



Homo Ludens and the rise of Homo Mechanicus. Meandering in the land of games.

Wandering. I listen to other travelers. I read the writings pinned onto these unfolded nets. The news of the day and the news of our times. About games, how they work, how they distinguish or resemble. In English. In Portuguese. In Portuguese mixed with English. Just like in computer science. Just like in other areas where we have chosen to be a foster family for new words arriving from abroad.

I read on a shining cover, of a game still to be, solitaire worker-placement. I hear newcomer walkers inquiring about the meaning of tile placement, set collection, or engine building. I observe a conversation of veterans of these lands, on the use of area control, the dynamics of press your luck, the interaction between players on an auction, or the moves provided by pick-up and deliver.

I consult one of the oracles, a reference site with a body of work that arouses reverence. In the index, no less than 53 mechanisms, sorted alphabetically, and explained. Beginning with the letter A, with acting, action/movement programming and action point allowance system, passing through deck building and point to point movement, and ending in the letters V and W, with variable player powers, voting and worker placement.

Terms strange at first. And shortly after becoming regulars.

I stop for a moment.

It crosses my mind that I had never realised the diversity of mechanisms behind board games, our unusual trend for cataloging stuff or how fast each tribe creates their own codes.

I'm still standing.

More importantly. I did not realised before the importance that mechanisms seem to have achieved, at least for some players.

Yes, there are types of games, or themes, that appeal more to some than to others. Storytelling, playing characters, developing abstract strategies, dealing with monsters, negotiating or taking part in past, present or imagined wars, undoubtedly attract travelers with different characteristics. Except for a few ones, who will try out whatever it may come!

Yes, for a creator, it is an integral part to reflect on the mechanism, or set of mechanisms, more appropriate to the concept under development, to the goal to achieve, to the story that will be lived by each player.

But... 

Are we paying too much attention to the mechanics? 
More than to the overall experience? 
To a single part, more than to the whole? 
To the means more than to the end? 
Will it be me being more attentive to this language? 
Will it be the effect of the multiplication of comments, announcements, analyses and critics?
Will it be a sign of this land and this industry reaching maturity? 

After all, will this text be a mere exercise of Word Placement and Dictionary Building?

Meanderings.

7 April 2019

Back on the road



It has been six months since the first entry of this blog: D-30, the start of the countdown to the blog launch. And a little more since the decision to return to the Land of Games, a place I never completely left. Mere discontinuities.

Six months. Little time on the scale of our time. Less still in the measure of times larger than ours.

Six months. So little on the scale of our time. Less still in the measure of times larger than ours.

Six months. Wandering, discovering, rediscovering, exploring new paths. Time full, in which the least important are the numbers, that just tell a part of the story.

Six months. Wandering, discovering, rediscovering, exploring new paths. Filled time, in which the least important are the numbers, that just tell a part of the story.

Six months of writing, keeping up to the challenge of dual writing in Portuguese and English. Photographs. Old Games. Games played. New games for the collection. But also proofreading rule books, translations, comments, opinions and discussions.  And above all, people! Other travelers in this world. Meetings. Meetings over the distance. Bridges. Links.

Six months. Time to open another front: back to game design.

Coming back, because I always have done it. Since BM age, Before the Meeples. At a time where raw materials came in the shape of Lego pars, stickers or numbers placed with tape, some six-sided dice, boards drawn on paper or cardboard and notebooks. An inexhaustible source for inventing games, making simulations, recreating competitions.

Return in a different way: moving from an individual hobby and self-enjoyment, to something "playable" by others, for others, for those who may want to try it, and, who knows, even adding games to the collections of others.

Recover ideas accumulated over time. 
Clarify objectives and concepts. 
Develop mechanisms. 
Test. 
Seek the right balance. 
Tune. 
And repeat. And repeat. And repeat.

Back on the road, pedaling, symbolically, but not only! The season is in full swing, across continents. Behind is the Tour Down Under, Strade Bianche and Volta Ciclista à Catalunya. Today is time for the Ronde van Vlaanderen. Within a week, the mythical Paris-Roubaix. Soon, Il Giro, the first of the big three. Opportunities to observe, analyze, choose, compare.

Back on the road!

Ready to go (1994)!

31 March 2019

Where nights and days don't succeed



Back home, at last!

To the familiar sight of cities and mountains floating in the air. The large vessels roaming across the sky, sails unfurled to the wind. The balloons, moving up and down, carrying goods from the production islands. The bright sunlight.

So many memories surfacing fast. It feels like not having left the planet for so long.

Except for one thing. While on the blue planet days and nights succeeded, setting the pace and providing rest, over here there is never darkness on the North side, and there is never light in the Southern hemisphere. And this is proving harder to overcome than space lag.

Across the ages people have adapted, so that they can inhabit both areas. Activities and trade were segregated accordingly. Crops are planted and forests are raised in the North, and the resulting wood and wheat transported southward. Stones and water, abundant down under, make the other way around.

And traveling across this world, providing supplies to everyone, is more than a job: it is an honourable mission.

Yes. This is home. This is Solenia!


Floating cities


With sails unfurled to the wind


Another shipment completed


In search of raw materials


Across the skies


Water


Starry night


Dujardin, Sébastien, Solenia, Frasnes, 2018: Pearl Games.
Illustrated by Vincent Dutrait.

17 March 2019

PAW, at LeiriaCon 2019



Weekend full of games.

Saturday in Estarreja, Portugal. Another chess match for the 2nd Division Team National Championship, Series A. Third consecutive win and third team win.

Sunday, heading south. Departure at 8:30 a.m. Gray sky, contrasting with the last days. Highway practically deserted. One hour of quiet driving time. Destination: Praia de Vieira de Leiria, for the last day of Leiriacon, 2019 harvest, the 14th in history.




Table booked for ten in the morning, with Yinzi, on the menu.

A truly new game, just released, authored by the Portuguese José Carlos Santos and Luís Costa, with the beautiful work of illustration by Harald Lieske, and published by the German publisher Spielworkxx.

As a host, José Carlos Santos, himself, to uncover some of the secrets of this game of commerce, set in the China of the Ming dynasty. A very rich game, full of choices, interconnected mechanisms, small details and subtleties. Clearly to repeat the experience, which deserves a more time-consuming tasting, so to discover the many flavors! 




From a new game we passed to one that is still to be!

Trying out a prototype with an original theme.




A pallet of characters, which will be posing for a painting, but full of whims about their position on the setting, the companions, the postures.

A fast paced, information-seeking game, which undoubtedly will put the memory to the test.




And, to end the day, a game that already enjoys great popularity, despite having only a couple of years. Azul, by Michael Kiesling, with azulejos, ceramic tiles of Portugal, as a theme. Aesthetically pleasing, easy to learn, fast to play, allowing for different strategies. I still have to experience its flow with three and four players, but it is clear why it has so many fans!




And that's how it was, this visit to Leiriacon.

With an excellent atmosphere, great friendliness and relaxation, a strong international presence and reference names of this world of games.




Already looking forward to the 2020 Convention!

And a little more of blue, before the sun sets.




Step in and leave your PAW print - Playing Around the World - and follow the PAW tag.
Send a photo of a gaming session, the game title, your name, city, country (and, if you feel like, a short sentence about the game and or a photo of the city) to gamesinbw@gmail.com.

10 March 2019

Tea time, with Dan and Connie

Photo by Travis Wilkins (@travisnwilkins on Instagram and Twitter), Ontario, Canada.


Wandering in the land of games. Pathways with history and with stories. For sharing. All this may sound familiar for those of you who have read the initial post of this blog. Creations. Creators. Stories of games. Stories of gamers. Stories of the people behind the games.

Today, we are heading to Calgary (Alberta, Canada), not far from Banff National Park, to chat with Dan & Connie Kazmaier, of Steeped Games, around a hot cup of tea. What could be more appropriate when the temperature outside is just over freezing point?

Well, not physically heading. After all, Calgary, Canada, is not around the corner from Aveiro, Portugal. With the Atlantic Ocean and most of a continent in between, over 7500 km, a 7h time difference, and, yes, a 20C difference as well!

It is therefore fortunate that, in both our worlds, messaging is almost instantaneous. Questions sent, answers received, asynchronous communication established. And while we do not seat around the same table, pouring tea into our cups, we still can talk about tea. Or, better said, about Chai, the first and upcoming game of Dan & Connie.

Chai is a game where you become a tea merchant, collecting ingredients, making your own tea blends and fulfilling customer orders. Berries and lavender, with a touch of vanilla and a drop of milk? Yes, you may do that, after shopping in the market and visiting the pantry for the right ingredients. Just don’t get lost experimenting, satisfy your clients and get some tips!

This cup of tea was launched on the Kickstarter crowdfunding platform, on December 2018, backed by almost 2600 people, and raised over 135000$. Still some way to go before hitting the shelves and, more important, the tables.

Pull a chair and join us for this chat!




Where did the idea of turning tea into a game, or make a game around tea, come from? 
We were designing a submarine Euro at the time, and realized a tea-themed game would be a great start. We're still working on the other design and some more, but felt we wanted to run with a tea game that really sparked our interest, and that of play testers too. When you have something that friends and family enjoy, you have to keep working on that.


When did it all start?
Last year in early March, after a three-day design conference called EPOC, in Canada.


It is the first you have designed, or have you developed other games before, even if only for personal enjoyment? 
Connie: I haven't designed any games before, but I am an avid board gamer, particularly co-operative games.
Dan: I enjoyed making some games as an elementary student in my spare time, starting with one on The Hobbit and Sid Meier's Civilization. I played chess competitively starting in junior high, so designing games later on seemed a natural progression.
Me: Sounds familiar, as I've always been making small games, for personal entertainment, and started playing competitive chess around 9th grade (still occasionally do).




Is the finalized version much different from the starting point, regarding gameplay? 
Chai evolved fairly quickly thanks to the help of play testers! The market board was made fairly early on and is the most unique part of the game, so we built around it the best that we could. The tea customer "tips" were added later on, and even though we were happy with where the game was a few months out from the Kickstarter, after adding ability cards we really felt we had nailed it. It's surprising how many times you'll keep tweaking things, but we told ourselves that we had to release it to the world at some point. Setting an early December 2018 date for our Kickstarter launch helped us stay honest with this goal in mind, or else we'd probably still be working on it now.


Did you get significant contributions from the gaming community? 
Oh absolutely - community involvement was truly the heart behind the success of our game's Kickstarter campaign, but also leading up into it. We had countless people encourage us throughout the journey, as some months required more mental energy to keep going. Suggestions on tweaking things from different mechanics to the rulebook were all instrumental in pulling this all off. If it takes a village to raise a family, it can certainly take a global communi-tea (pardon the pun) to fashion a board game. We're so grateful for those that have come alongside and helped us, which also includes different well-established publishers which offered feedback and advice too.




How was the art for the game developed and did that process actually influenced the game?
We hired two amazing artists (Sahana Vj from Bangalore, India, and Mary Haasdyk from Calgary, Canada), who were wonderful throughout the entire process. Leading into the campaign we had them work on 80% of the art, with the remaining being wrapped up now as we head into production. We asked our community and other board game groups what kind of characters they'd like to see in the game, which helped guide the creative process throughout our journey.


What was the main challenge or unexpected issue to overcome? 
Our goal was to try to figure out how to create a game that is accessible for non-gamers, but to be enjoyed at a strategic level with gamers. We focused a lot on the immersive components of tea in the game, which helps bridge the gap, but it was easier said than done. We found at times gamers wanted more strategy and decision-making, so we changed the game slightly to favour this.


And, on the other hand, what turned to be easier than expected from the outset? 
Rallying together a helpful playtesting community proved to be easier than we anticipated! We're at over 1,200 members now in our Chai Board Game Community alone on Facebook, which has proved to be extremely helpful as we navigate what works and doesn't work from different people's perspectives.


Any new projects in the making? 
Yup! We're making an expansion for Chai that will hopefully be released later on this fall, and possibly a "duel" two-player version as well. Perfect for date nights, hah.




Game naming challenge: an “oldie” that is a fond memory or still being played, the last one you played, the next one to hit the table.
Scotland Yard (an old classic) and Rook with family (a trick-taking game).
We played Terraforming Mars on Thursady and Scythe: The Rise of Fenris twice on Monday, so we're on a roll!
And really looking forward in playing Stonemaier's latest Wingspan.


What tea do you prefer? I’m now into Morocco mint & spices.
Connie: I'm a rooibos girl.
Dan: a chrysanthemum kinda guy!


Photo credits: Travis Wilkins (@travisnwilkins on Instagram and Twitter), Ontario, Canada.