Wargames with miniatures.
Complex simulations. Movements gauged with a ruler, with movement allowances dependent on the specific characteristics of the vehicles and the very nature of terrain. Combats solved with dice and tables, many, depicting the different armies, the different weapons. Visibility, moral, chain of command, weather conditions. Infantry, artillery, armor, air support.
More than games these are game systems and scenarios, already made or to be designed, recreating historical battles or just fictionalizing. A long learning curve, requiring regular play and steady partners.
Two WWII examples.
Amorim, Victor, Jogos de Guerra [Wargames], Revista História (1978-1984), Portugal |
Chadwick, Frank (1986), Command Decision, Game Designer’s Workshop |
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