A game of storytelling.
Well, not complete stories. Maybe some "shorties".
Maybe phrases, words, one word or even an onomatopoeia.
It is up to each player, whenever assuming the role of Narrator.
To give the motto, the Narrator selects one card from his six cards hand.
Just a single card, among a total of 84 available, with beautiful illustrations by Marie Cardouat.
Go for the overall picture or focus on a mere detail. Something concrete or more abstract. An association of ideas. Leave it to the imagination.
"I had a brilliant idea," announces the Narrator, after choosing his card for the round.
Each player then selects one of his own cards, based on the same theme, and delivers it, hidden, to the Narrator.
After collecting a card for each player, the Narrator lays them in a row, faces up.
It’s time to try to guess which one is the Narrator card, by voting simultaneously and in secret.
Two votes in the second card from the left. One vote for a possible brilliant escape idea.
It's time to count the points.
If all hit or all fail the Narrator card, he gets no points, and each of the other players receives 2 points.
If some, but not all, get it right, Narrator and players who guessed right will receive 3 points.
Interesting compromise between too-obvious clues, clues over elaborated and what each player knows about the others!
Additionally, each player, Narrator non-included, receives as many points as votes obtained by his card.
Guessing the narrator’s choice and, at the same time, trying to divert votes for our own cards!
And then just add the points, rabbit-hopping around, in the kingdom of imagination.
This is Dixit. A game that makes pleasant evenings. Good choice for players of any age, any playing level, any origin. And I would dare to say: for all players, regardless of their gaming preferences. A safe bet!
Roubira, Jean-Louis. Dixit. Poitiers, 2008-2012: Libellud. Morapiaf.
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