24 May 2020

70 days



March 16, 2020. Confinement Day 1. An inevitable outcome, given what was known. It had just become a matter of when, and the when is now.

The day is still divided into two halves. The work-work one, remaining almost identical for most of the days, mainly lived in front of a computer screen. Even if the work-regime has changed, the word tele has been added to the word work, and the desk is not the same. Yes, the former desk is now out of sight; however, the distance to those on the other side of the network wires is in fact, for practical matters, undifferentiated.

The transitioning to the second half, the work-games one, is no longer made by means of a walk across the city, shorter or longer depending on the route chosen, and depending on the need to extend the interval between these two half-lives. It has now been replaced by a walk on the treadmill, in front of a wall or a window, by a change of room, or by a mere computer exchange, turning off the first and turning on the second one.

Everything else, all those other places that used to be part of ordinary days, seem to have come to standstill, receded, faded.




Cancellations in the world of work-games had begun, shortly before.

The first to fall was LeiriaCon, scheduled for late March. In last year’s edition I only attended it on Sunday, the final day. For this year’s edition I was aiming higher, wanting to experience the full deal, a complete immersion in games, from Thursday to Sunday! Holidays were granted and the accommodation booked. My own schedule was getting regular updates: a match of Newton with João Neves, waiting to be since Invicta Con; a presentation at Leiria Talks, to make people travel across five decades in ten minutes; a seminar by Paul Grogan on teaching and demoing games; the première of the game Rossio; a number of real meetings with people only known from the virtual space, such as Orlando Sá; meetings with publishers, creators, players and other accomplices, from Portugal and abroad; playing prototypes still undergoing  development; playing games; getting the latest edition of Madeira, and also Star Wars Outer Rim. A truly promising event! Plans now on hold, postponed, discontinued.

Almost simultaneously, another cancelled: the realization of a first exhibition of boardgames, in the University library, in Aveiro, with a selection of some of "my” game, from then and now, and of a few more, thanks to the collaboration of several publishers. It remains as an intention, an unfinished sketch, a plan, a possibility, waiting for a future.

Naturally, the regular game meetings promoted by Boardgamers Group of Aveiro, always an occasion to meet people, play games and photograph, have also been suspended till further notice.

And a couple of weeks later, since the current crisis was here to last, it was the turn for the cancelled of RiaCon, in Estarreja.




However, the work-games continued, despite the uncertainties, since much of it is done solo and at distance. Ideas continue to spring, projects to be developed, collaborations to be needed.

A few more prototype tests across digital platforms, with Dawson, Pedro Silva or Andrew Bosley.
Translation or revision of rules for games shared for free, a trend that has grown rapidly in these times, such as Paper Roll & Write, by Orlando Sá, André Santos and Pedro Kerouac, or Par Odin, from the French publisher Old Chap Games.

Translation or revision of game rules, within ongoing or prospective collaborations, always trying to broaden the range of board games available in Portuguese, and to ensure that finalised rules make it easier to discover new games, and contribute to a more enjoyable experience. Contacts across the globe, from Taiwan to Salt Lake City, Seville to Linköping or Minneapolis.

And some more pages were added to the notebooks I keep around for recording loose ideas and for a game in development.




To the work-games one need to add the games played, either in solitaire, at two and event at three player count, taking advantage of the fact that the household gained one more inhabitant, during these times, as well as an additional observer, who quickly exchanged the temptation to knock down meeples and tokens by the coziness of game boxes, things that only cats understand.

Time for diversifying experiences, more than to delve into the depths of a few games, perhaps as a contrast to the new routines, which do not allow for much variation. A combination of regular games, long-awaited debuts, and even recent acquisitions, hit the table: Arboretum (or the difficult art of combining card placement and hand management and control), Azul (already a house classic), Glen More (always a favourite), Jetpack Joyride (a fun race with simultaneous action), Kanagawa (beautiful, one of the recent acquisitions), Keltis (another safe choice), Keyflower (first time played and immediately a fan), Kingdom Defenders (a pleasant surprise, won in a raffle at RiaCon 2019), Photosynthesis (beautiful and original), Sagrada (in puzzle mode), Santorini (still with much to explore, strategy-wise, and wanting to paint some houses), Solenia (another one with original mechanisms and very interesting to play), Suburbia (this one had to be solo), Takenoko (entering the kingdom of the Giant Pandas), Tsuro (within the labyrinth) and Yangtze (another regular)
.
I have not yet become a fan of online platforms for board games, whether BoardGameArena, Tabletopia or TableTopSimulator. It might be due to the scarce experience I have with them, only a Tzolk'in play, thanks to Pedro's invitation, and some prototype tests. Most probably because I also have a chance to play at home, during these times. What strikes me most is that the difference between digital games and board games gets blurred, when the board is gone, and the screen is ever present. There is something missing: the people around the table, the looks, the touch, the sounds. I believe that, all things taken into consideration, it will be more interesting to play games at distance when each player uses his own copy, or a shared copy is used, and people are connected by video and sound. But then again, this can not be used for all games around.

May 24, 2020. Confinement Day 70. Tomorrow will begin a mixed regime at work-work. The regime in work-games remains at distance.

9 May 2020

"And they are entering the final stretch, still jockeying for position, neck and neck!"



This is another one keeping around, even being almost 50 years old, and exhibiting signs of wear. Wear characteristic of time as measured in circles around the sun, and of time as measured in play turns, carried out by hands, carried out by people around a table.

The image does not fool, and neither does the name. In Jockey we go to the races, horse races of course. Designed by S. Spencer, it was originally published in 1973, by Ravensburger Spieleverlag. And just like other games from this very same publisher, it was introduced in Portugal by the national publishing label Majora, with the side of the box holding the black triangle with the inscription "Jogos de Ravensburg ", Ravensburg Games.

1973.
The Carnation Revolution was yet to happen, in Portugal.
Still 7 more years to the release of “Cavalos de Corrida”, Racehorses, the first single of the Portuguese rock band UHF.

It was race day in Ascot, for another edition of the already centennial Gold Cup. One lap at the racecourse, just over 4000 meters in length, or being more accurate, 2 miles, 3 furlongs and 210 yards, in the peculiar imperial system of units. One single lap, for one single winner. One single lap, for a winning team, owner, trainer, jockey and all the others in the backstage. One single lap to score a success for a long winning breed.

The stopwatch froze at 4 minutes, 33 seconds, 46 hundredths of a second.  The furious gallop at more than 30 miles an hour gave way to a relaxed trot. The stress in the track gave way to victories and losses on the stands. Winner: Lassalle, a four-year-old horse owned by Zenya Yoshida, ridden by Jimmy Lindley and trained by Richard Carver Junior (1). A golden age, in full competitive maturity, in which he won, in addition to the Gold Cup, the Prix de Cadran and the Prix Gladiateur (2).




But, in Jockey, we ran on the outside. We are not owners, nor trainers, nor the jockeys themselves ... and we are not the horses either. We are punters! And yes, we will have some influence on the unfolding of the races, supporting ur favourites, in each of the three events scheduled for this afternoon at the racecourse.

First, to bet.

Trying to predict the odds of success of each of the four horses, based on the cards we have in our possession, and deciding: to bet only for the second place; reduce the risk by betting on two horses for the win; to aim solely for the winner; high stakes betting on first and second in the arrival order. The higher the risk, the greater the reward, in case of victory. And after deciding how, we must decide how much.

The bets are, of course, kept in secret until the end of the race, thus fuelling the suspense.




Then, it is race time.

Punters incite the horses, advancing them along the track. Now since no one owns the horses, each punter can advance any one of them in a single turn, and even different horses in different turns.

Since the bets are not known, the racing strategy must be concealed for as long as possible!




Each punter receives a set of cards, which he sees before placing bets, to use throughout the race. Everyone knows their own cards, but not those of your opponents, and there will be no more cards to draw along the way.

There are two main card-types: coloured and neutral. The former is used to advance the horse of the depicted color, and may represent either a specific distance to be covered or a distance conditioned by the race situation. The later, is used to advance a horse that is in a certain track position, not depending on the colour.

In the photo:

  • the yellow horse may move forward up to 30 spaces, if not in first place, but cannot come closer than 5 spaces to the leader, in all a good asset for outstanding reversals;
  • the red horse moves forward 10 spaces, a basic and safe movement;
  • the blue horse, if in first position, triples its lead, racing for the line;
  • the horse currently in second place moves forward 13 spaces;
  • the horse currently in third position may move forward 18 spaces, but no more than one space ahead of the leader;
  • the horse currently in fourth moves forward 20 spaces.

You have to play the right cards at the right moments!




It is a matter of weighing risk and reward, betting, and racing tactics.

Add to it a good deal of concealment and bluffing.

Observe your opponents’ behaviour.

And head straight for the finish line.




In the end, all the bets are disclosed, which may cause some surprises, and then comes the time to determine profits and losses.

And may the next race start soon, just because a single lap is so short! And the temptation to rack up winnings, or try to recover from losses, is there, in Jockey as in all betting games.




Interestingly, this another game involving money, represented by bank notes, and with everything neatly tucked in the insert, like several others of that age, that featured in previous posts, such as Bolsa, the Stock Exchange, and Petróleo, Oil.