In Black and White
1 May 2022
LEIRIA CON 2022, Portugal – Part 3: Wandering
28 April 2022
LEIRIA CON 2022, Portugal – Part 2: At the table
The tables were calling for me.
And there I went, to try out some games.
All of them, except one, games in development, at different stages.
An opportunity to talk, before, during, and after playing.
About games, themes, mechanisms, and sensations.
With Citie Lo ... |
With Uli Blennemann, teaching the new La Granja ... |
...now bearing the name El Burro |
Placing parasols in Copacabana, by Bruno Ribeiro |
Meeple Land, the only non-protoype played |
And, in the last day, I finally found an empty spot at Mac Gerdts table, ... |
... for an experimental voyage on board of Transatlantic II |
All this with the sea, the sand, and the wind, just across the road |
25 April 2022
LEIRIA CON 2022, Portugal – Part 1: We meet again
April 1st. Early morning. This Friday wouldn't be a work-work day, as usual. The backpack was ready. Camera, the indispensable notebooks, pen, and pencil, some brand-new business cards, water, and a couple of snacks. The car was sitting by the sidewalk, waiting. The road, further ahead. Destination Vieira Beach. Goal: LeiriaCon. It was April 1st. But this was not an April’s Fool joke!
The last LeiriaCon which I attended, also the first, was held back in 2019. At the time, I was still in the process of rediscovering the world of boardgames and the gaming industry, in its 21st century version. This blog has been started in 2018, collaborations for translations shortly ensued, as well as participation in various forums, and all the while the collection of games continued to grow.
13 February 2022
A Coffee with Pessoa
This was another short voyage in the company of Orlando Sá. We first came across through an exchange of messages in a Facebook group, when I knew little about his work: only that he had designed Porto, and I don't think I had even heard of his previous foray into these worlds, with Adamastor.
This was shortly followed by the invitation to participate in Rossio's playtests, and it was a pleasure to discover the way he worked on these games, dealing with themes of Portuguese inspiration, always looking for new challenges, increasingly sophisticated and demanding.
Then, there was a small collaboration, on proofreading and translating, for a project made in the early pandemic stages: Paper Roll & Write. A humoroustic approach, based on dice rolling and tracing off spaces in a sheet of paper, inspired by the news of hoarding toilet paper that then circulated! A project authored by Orlando, by Pedro Kerouac and André Santos.
And, afterwards, Pessoa begun to emerge. Once again I was involved in the final stages of playtesting and polishing. I was drawn from the start by the risky theme and the originality of the approach.
Well, I hear there is no shortage of new ideas in development, so it is with great curiosity that I am looking forward hearing news about the next few projects!
5 November 2021
In the eyes of others
Hemos trabajado con Miguel en la traducción de varios de nuestros proyectos y no puedo más agradecer su labor como traductor. En cada uno de los juegos que ha traducido se ha implicado totalmente consiguiendo un resultado excelente. En ocasiones, incluso a pesar de contar con tiempos muy ajustados para finalizarlo, siempre ha cumplido con los plazos que manejábamos. No puedo más que recomendar sus servicios a cualquier editor que esté interesado en ver sus juegos publicados en portugués. José Antonio Gómez Garrido, Director Editorial del Grupo MasQueOca, Spain.
Miguel’s unique approach to writing has always made his articles an interesting read. When it comes to covering board games he creates a narrative that continues to flow throughout the article, making me feel like I’m not just reading about a game, but on a journey. It’s incredibly engaging and keeps me coming back for more. Frank West, The City of Games, United Kingdom.
Miguel takes care of all the Portuguese translations for The Geeky Pen. He's very professional, punctual and attentive to detail. His vast experience as a board gamer is a big advantage when it comes to localizing games for us. Jo Lefebure, The Geeky Pen, Belgium.
Working with Miguel really helped to push the quality of our rulebook to a next level. We even had comments from our Polish fanbase (the game was originally published only in Poland), that the English rulebook is a lot better than the Polish one! Mateusz Kupilas, designer and publisher of IT Startup, Poland.
It is a pleasure working with Miguel. He´s an experienced gamer with a keen eye for detail. You´d wish there are more people like Miguel in our wonderful hobby. Uli Blennemann, Spielworxx, Germany.
Trabajar con Miguel ha sido muy satisfactorio. Es un profesional, que es lo que se consigue cuando se aúna el rigor y la pasión. Jordi Samaniego, 2 Tomatoes, Spain.
I’ve worked with Miguel on the translation of our very first game Whales Destroying the World. He was very professional and delivered well-done work in a short time, which helped our Kickstarter campaign a lot. He also went the extra mile and helped us promote the game on social media, which is something I am very grateful for. The campaign was a success and Miguel’s help cannot be overlooked. Petr Vojtêch, Time Slug Studio, Czech Republic.
Miguel invited me and I'm happy to present me in his wonderful blog as designer of a coming game "Limits to growth", where Miguel works with me as game developer. It is a honour for me, in my first game design, to have found a publisher and developer really interested in this game theme. I think Miguel by his side is also involved and very interested in environmental themes. With his very structured help, I'm very hopeful this project will reach soon it's end, although a lot of work has still to be done! David Strobl, Designer of Limits to Growth (coming in 2022), Germany.
24 October 2021
Welcome to the Office!
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To read more stories in the blog check the tag Storytelling.
15 August 2021
Canvas Mod: Let them dry!
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