Showing posts with label Glen More. Show all posts
Showing posts with label Glen More. Show all posts

3 September 2019

An Gleann Mòr



In the Great Valley, at last.
The Great Glen.
Glen More.
An Gleann Mòr.

Travelling. Across High Lands.
Amid the mist, beneath the hidden skies.
Amid the clouds, out in the rain.
Land of water. Land of waters.

To the sound of the wind.
To the sound of Gaelic.
Turning it even more mysterious.

An Gleann Mòr.
From Inbhir Nis to Fort Williams, 73 miles shaping Scotland.

Urquhart Castle, Caisteal na Sròine, close by Drumnadrochit.
Watching, for centuries.
Over the lake.




The lake.
Loch Ness.
The first one, for those who come from the north.

The game embraced this journey, searching for its origins.
Traveling light, with no box, out of the box.
Glen More.




Loch Lochy. Loch Lòchaidh.

Just after passing by Loch Oich. Loch Omhaich.

Lakes that succeed along the valley, forming the Caledonian Canal.

The highest mountain was not to be seen, protected by a blanket of clouds.
Beinns, mountain, as in Beinn Nibheis, Ben Nevis.
The highest point of the big island, here measured in feet, 4400 of them.
After Fort Williams, turning west, towards the jagged shoreline.




Loch Shiel. Loch Seile.

A sight dismissing any words.

You do not feel the falling rain anymore.

Time slows down.

It almost stops.




The game embraced the journey.

The tiles have left the box.

They have found their roots.




Eilean Donan Castle.
The castle of Donan island.

Eight Centuries of history.
From the Vikings to the Jacobites.

Rebuilt over 20 years in the early 20th century.
By the sight and hands of a military and his chief of works.
John Macrae-Gilstrap and Farquar Macrae.




Time to head to the island.
To the Isle of Skye.
Exchanging a visit to the castles of Armadale and Moil by the Old Men of Storr.

Climbing, climbing and climbing even more.
Until reaching the mists.
Above the rainbow.

Before the descent.
In the rain, sent by the Old Men to keep us away.
With this rain, that is already part of us.


In Clans Map of Scotland, Bartholomew


Time to leave behind this land of Clans.
The game will return to the box.
For now.

An Gleann Mór.

23 December 2018

Glen More


Highlands. Clan lands. Isolated villages between mountains and lakes. Castles and abbeys. Stone and wood. Pure wool and cattle. Cereals, distilleries and whiskey barrels. This is the Scotland of the late 17th century, where Glen Mor is located, the Gaelic for Great Valley, home to the lake Ness, yes the one and only, Loch Ness, as well as Loch Oich and Loch Lochy.

To set-up the right ambiance you better find a kilt, read the rules with Scottish accent, add a lit fireplace and taste a good malt from the Inverness region, such as Glenmorangie, which sounds very appropriate.

Set up for three players

At first your territory is just your village, with a single clan member and a handful of coins. No wood, stone, grain, cows or sheep. You will need to do everything!

In each game turn, you can seek to expand your territory, activate terrain tiles to produce resources, buy and sell on the market, and even promote members of the clan to chieftains.

Each territory tile has specific characteristics. From quarries you obtain stone, of course; for sheep, you will need meadows; pasture, for cattle; forests, for wood; cereal fields, for grain. And there are also fairs, grocery stores, slaughterhouses, bridges and taverns.

And finally, there are special tiles, some with immediate effect, triggered when they are placed, as Loch Oich, that allows you to activate all your tiles at once, or only at the end of the game, as Iona Abbey, scoring points for certain types of tiles.

The goal is to get victory points, which are associated with barrels of whiskey, chieftains and caps, or special cards.

Expanding the village

All this variety allows for very different strategies. But things are only starting to get interesting.

Firstly, you don’t take turns always along the same order! The player in turn is the one at the rear of the chain on the central board, where new tiles are picked.  In the example above, regarding the set up for three players, it is now the turn for the blue player. And here begin the dilemmas: advance further to reach a strategic card, running the risk of not playing for multiple turns until, yet again, be the last in order, or take a smaller step and run the risk of another player taking the wanted piece?

Then, because many of the tiles have associated costs and you must have the right resources, at the right time.

Finally, because there are three scoring rounds throughout the game, a feature which will challenge short term options, regularity fans or those pursuing victory down to the wire.

At the market

The matches with two or three players were not forgotten, by introducing an extra "ghost player”, the dice, which will randomly remove some of the tiles waiting to be picked, and thus elegantly maintaining the typical uncertainty of the games with a larger number of participants.

Overall, a great game in a small box, where at the end everything fits well and tidy.

Back into the box

Cramer, Matthias. Glen More. Ravensburg: Ravensburger Spielverlag, 2010. Alea, Bernau.