11 January 2025
Notes from an exhibition - Timeless strategy classics
2 January 2025
Notes from an exhibition - Words and Cards
Of words and cards. Familiar elements, extremely portable, requiring little space or even no table. No wonder they form part of so many games and are even the main, if not the only, ingredient in many. With a long history as play elements, they are still constantly reinvented, building bridges between old habits and new experiences.
14 December 2024
Notes from an exhibition - The games leave the flatland!
11 December 2024
Notes from an exhibition - The preparation
4 December 2024
Notes from an exhibition - The concept
1 December 2024
Notes from an exhibition – The invitation
5 November 2024
From six to sixty
14 January 2024
A continuum of discontinuities
Time flows at its own steady pace. Oblivious of joys and hardships. Just like the movement of this sphere of land and water, ice and fire. Revolving across the pitch-black space. Circling that middle-aged yellow star, we named Sun.
Time jolts, stops, and restarts. Advancing in steps. Twenty-four follows twenty-three. January follows December. One follows thirty-one. The calendar page is turned. Time is reset while moving forward.
In the land of games, another time frame overlaps these two. Here, time is often marked by projects starting and by projects ending. One after another. One alongside others. Since I returned to this land, wearing a different habit, each year has brought more and more such marks.
The transition between years that happened a couple of weeks ago was no different. Continuing some projects, starting new ones, and ending others.
Reading and commenting on the near-final version of an upcoming book on the design of historical board games, focusing on conflict and war games. A domain I really enjoy, and a lot of reflection and learning throughout the process. A second experience of the kind, after Wargaming Experiences II - Discussions, by Natalia Wojtowicz.
Writing a new rulebook from scratch for a game to be soon launched on a crowdfunding platform at the reach of your fingers. From a blank file and a game teaching session to the complete rules. Organising and streamlining. Tweaking sentences and words. Crafting images and examples. Aiming to provide a good learning experience for first-timers and a valuable reference for those returning to the game. Seeking to let the creation shine on its own. Always a welcomed challenge that comes with great freedom of choice.
Working on the final stages of two others: Unconscious Mind by Fantasia Games, and Apex Legends: The Board Game by Glass Cannon Unplugged.
Consulting and editing for another rulebook. This one is for a game that has already been funded on Kickstarter through a very well-managed and successful campaign. A beautiful game with intriguing gameplay, full of challenging decision spaces. At the core of the work is a forth-and-back discussion on how to better convey all the intricacies and nuances to smooth the learning curve and provide the best possible experience.
Editing yet another rulebook. For a write-and-roll game with some traits of role-playing and within a Lovecraftian setting. With considerable leeway granted, this may be the first of a stream of collaborations covering different game genres. More to come!
And a new rulebook translation into Portuguese, faithful to the entry point of this journey. Always happy to help bring more games in Portuguese to the tables and to see publishers investing in the growing Portuguese market. The collaboration with the Belgium translation studio The Geeky Pen is now one of the most long-standing, and the portfolio of translated games grows from year to year.
More fragments to come. Discontinuities within a continuum.
5 November 2023
One year full of rulebooks
Find more fragments of this journey at:
In Black and White (2018)
"Not all those who wander are lost" (2019)
Two years of encounters (2020)
In the eyes of others (2021)
Far beyond the horizon (2022)
9 August 2023
Flashbacks of Cannes: Traveler's notes
5 August 2023
Flashbacks of Cannes: Some months before
28 May 2023
At RiaCon 2023
there was nothing planned in advanced for Sunday’s afternoon. But then came the opportunity to playtest a prototype from the game desingers João Quintela Martins and Vital Lacerda: the Santa Justa Elevator. It was a three-way session, together with João Quintela, the author, and João Pimentel, in goos spirits and with a good discussion about the current stage of the game, design questions, suggestions, and potential for future developments. How I enjoy seeing, and being able to participate, in such projects under construction!
The sun is setting, and RiaCon will return next year, for sure. Until then, the Portuguese convention route continues. The next participation will most likely be at VianaCon. In the meantime, in these pages, there will also be flashbacks from the Cannes International Gaming Festival and LeiriaCon. I need only to find time enough to write them down.
3 February 2023
Working in the land of games
![]() |
| Design by Leonor Conceição |
Life in the land of games has been intense and diversified! Not exactly playing games, but rather making a contribution towards games that already are, and games yet to be. Increasing their accessibility through clear rules, precise wording, and, whenever possible, making them available in Portuguese.
Development, editing, and proofreading rule books.
Translation
Narrative writing
30 December 2022
Of Kings & Queens, trolls, goblins, and more
I decided to join Thomas, the barman, at the counter, and learn more about the place. As the conversation started to flow, my French surfaced, even if somewhat rusty.
The café-bar is in operation for just over four years, meaning that the pandemic restrictions were in place during a substantial part of its existence. It survived the hardships, and a rent to pay in the city center, without much of a support. Converted into a temporary take-away, as many other similar businesses, losses were somewhat attenuated. It survived, but not unscathed, with projects put on hold, and only gradually getting back to full action.
The business seems now well on the rise. From regular clients to occasional visitors, from a corporate day-out to team building exercises. Apparently I have chosen what is proving to be the quietest day of the last three to four weeks.
As for Thomas, he has been there for about a year. A passionate by the art of cocktail-making, and serving, something that always fascinated me, he learned the tricks of the trade as hotel barman. The knowledge, the experimentation, the creativity, connecting people, providing new experiences, suggesting, guiding.
From drinks to games, with so many points in common. The importance of knowing the trade and understanding the people sitting on the stool or around the tables. Presenting them with new flavours, new games, new experiences. Creating a welcoming space, for them to return. Overall, contributing for people to spend good moments together, over a drink or two, over a boardgame table, over both. The barman and the boardgame expert alike. The game connoisseur here is the founder and owner, Athanasios, but he is not there today.
The conversation drifts. The meaning of being a Belgian. Traveling the world and choosing to work in Brussels. People’s roots, spread all over the continent, Belgium, Greece, Luxembourg, Portugal. And all over the world. Nationalism and internationalism. Openness and segregation. Togetherness and divisions. Harmony, struggles, and dangers.
Well, time flies, and I say goodbye to Kings & Queens. Thank you, Thomas! A walk back to the hotel, a night of sleep, and an early morning trip to the airport. Hope to be back and, next time, I will be playing some games!
5 November 2022
Far beyond the horizon
Setting sail. Like this ship, in early September 2016. That was The Year of the Monkey. A year full of departures into the unknown, breaking with well-established routines. Changing course, in the book holding the same name, authored by Patti Smith, as in real life.
Setting sail. October 2018. The start of a countdown, which may not have existed without the preceding events. All dots connected. Heading (back) to the land of games. It all started by bringing together words, photos, games, and languages. Things I enjoy. Shaping a blog. With a vague notion of wanting to be more involved in the world of board games. Without much of a plan. Just wandering around. Craving for the journey. Even with no safe shores in the horizon.
Over 50 rule book translations, increasing accessibility, with a fair number for MasQueOca and for TheGeekyPen, including games such as Concordia and Pavlov’s House. Thank you, José Antonio and Jo Lefebure, for the initial opportunity and the continuous trust!
Interviews with Dávid Turczi, Sabrina Miramon, Sarah Shah, and Don Woods, who so kindly accepted to give some of their time and to share insights on board games with a small audience blog.
Short stories for presenting The Isle of Cats, courtesy of Frank West when kindly reaching out for small content producers, and Welcome to Sysifus Corp., thanks to Wonmin Lee.
The lore for Ynaros Fallin’ main story and scenarios, thanks to the trust and creative freedom provided by Ugo Tomasello, and the very professional way of running his very first game design and production. A game soon hitting Kickstarter.
Judge and coach in The Board Game Workshop Design Contest, aimed at games under development, thanks to all the work of Chris Anderson, and the welcoming environment created.
Learning from Paul Grogan, always welcoming and willing to share his knowledge and approaches, and being able to make some minor contributions in the backstage of Gaming Rules! An invaluable opportunity for someone who loves rulebooks and rulebook-related work in its different forms.
Collaborating with Orlando Sá in the final development stages of Rossio and Pessoa, always open to opinions and to share his vision and expertise, which also lead to other conversations, far beyond games. Thank you for your friendship!
Playtesting games such as The Smoky Valley (Claude Sirois, Spielworxx), Lanzerath Ridge (David Thomson, Dan Verssen Games), and That Others May Live (Brad Smith, Hollandspiele – upcoming), amongst others.
A talk at LeiriaCon, the most international Portuguese boardgame convention, courtesy of Micael Sousa, where I covered over 50 years of (my) games in not much more than 10 minutes!
A board game exhibition, at the University of Aveiro, Portugal, thanks to Margarida Almeida, who made me think about games as a collection and how to display it for benefit of larger audiences. An unexpected and rewarding challenge!
29 October 2022
Weekend in Viana do Castelo, Portugal
Friday afternoon, October 21. Time to head north towards Viana do Castelo, for the third convention of the year, after LeiriaCon and RiaCon. This time, finally, for a full stay, to make the most of this opportunity for encounters, re-encounters, and discoveries at the table.
A road trip in tones of gray, anticipating the contrast with the colours awaiting for us. Arriving just in time for the check-in, a glance at Santa Luzia’s hill, already in the darkness, and a quick dinner in an almost deserted place, where a football match was more discussed than watched.
| Sobek - Gathering resources in Ancient Egypt |
| Abomination - In the footsteps of Frankenstein |
| Viticulture - Wine making in Tuscany |










